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A Glimpse of Chaos…
As the rain lashed down and thunder rumbled across the sky, a brief flash of lightning illuminated a bedraggled group of travellers. Their slow climb up the rocky slopes to the foreboding tower at the summit seemed to last an eternity. At last the figures escaped the storm and entered a dark hallway. As they peered into the shadows, they saw a sinister figure on a rocky throne.
A solitary traveller stepped forward from the huddled and dripping group and addressed the presence on the throne.
“My Lord Morcar, we come bearing grave tidings. We must report the failure of your plan to raise the Ogre Horde against the Empire. Once again we were routed by those accursed Champions and once again we were forced to flee.”
The figure on the throne shifted and a voice like death broke the silence.
“I am aware of your failure, Festral. But as in all things I have learned from my failures. Firstly I have learned not to underestimate the Emperor’s Heroes. Secondly, I have learned not to rely on fools. I have therefore conceived a new scheme to destroy the Emperor’s Heroes forever. I have chosen four Lieutenants to carry out my plan. Come forth my Lieutenants.”
With that command, four silhouettes stepped from the shadows.
“Let me present Zanrath, High Mage of Sarako.”
An ancient bearded man wearing a pointed hat and carrying a staff topped with a crescent moon bowed down towards Festral and his retinue.
“Fanrax the Malicious.”
At the mention of his name, an evil-looking man adorned with skull symbols and toying with a wickedly sharp dagger gave a sneering smile at the group.
“Boroush, the Storm Master.”
With a sweep of his oaken staff, a ragged and bearded figure greeted the refugees.
“And finally, Grawshak, Orc Shaman of the Northern Tribes.”
The last of the four Lieutenants, an Orc decorated in skins, feathers and skulls, carrying a massive totem wand, growled what might have been a greeting or a curse at the party.
“I believe that these four Sorcerers will succeed where you have so miserably failed. And it is they who will punish you for your failure.”
With this final word, Morcar disappeared into the shadows. From her,e he watched with great satisfaction as his four sorcerous Lieutenants erased all trace of Festral and his followers. Mocar smiled. These were indeed the ones who would finally destroy the Emperor’s Heroes forever.
Wizards of Morcar introduces two new elements to the HeroQuest game - four Evil Sorcerers (each with their own new spells) and Men-at-Arms to aid the Heroes on their quests.
Contents.
16 finely detailed Citadel Miniatures featuring:
- 4 new Sorcerer Figures, 12 Men-at-Arms Figures and 24 weapons.
- 1 Quest Book containing new rules and
- 5 new Quests
- 1 Card Sheet including:
- 1 Magic Reference Chart,
- 3 Magical Barriers (Stone, Fire and Ice),
- 1 Earthquake Tile,
- 1 Lightning Bolt Tile,
- 1 Cloak of Shadows Tile,
- 4 Fireburst Tokens,
- 6 Blocked Square Markers,
- 4 Breached Wall Tiles.
- 24 Evil Sorcerer Spell Cards,
- 9 new Wizard and Elf Spell Cards,
- 23 Men-at-Arms Cards,
- 8 new Treasure Cards.
This is an expansion and a copy of the base game HeroQuest or HeroQuest: First Light is needed to play.
Shipment Processing Time
All orders, if the item was in-stock at the time of purchase, are processed within 2 business days of the order being placed, or, if the item was out of stock at the time of purchase, within 2 business days of the product arriving in store.
Preorders are processed in a timeframe that allows for the product to arrive on or after the release date.
If an item is 'Order-in', it can vary how long this item takes to come into stock from our suppliers. If in stock at our supplier, it is likely to be 2-3 weeks to arrive in store. Other times, items may be out of stock at suppliers, and while we do our best to ensure our website it up to date, we have thousands of products on our site, and technology hasn't quite caught up for us to pull information from all our suppliers and the availability of each and every product, and have this update regularly. If you require a product ETA, please contact us at the time you place your order.
Orders are not shipped or delivered on weekends or public holidays.
If we are experiencing a high volume of orders, shipments may be delayed by a few days. Please allow additional days in transit for delivery. If there will be a significant delay in shipment of your order, we will contact you via email or telephone.
Shipping Rates & Delivery Estimates
Orders (including PO Boxes and Parcel Lockers) will be shipped via our shipping client Shippit, which includes courier partners such as Couriers Please, Aramex, and AusPost Parcel Post at a flat rate of $15 per order. Please note parcels have authority to leave, unless you request otherwise.
If shipped via Standard Parcel Post, it is up to the discretion of the individual courier whether your parcel is left at your residence or taken to the nearest depot or post office. We do not have any control of a parcel once it has been picked up from our store(s).
Express Post orders are shipped via the Aus Post Express service and are charged at a $28 flat rate. Please note that not all post codes are covered by this service.
Delivery delays can occasionally occur, especially during peak periods such as Black Friday and Christmas, or by weather events. If you feel your order has been significantly delayed, in the first instance, we ask you contact Shippit via their contact service, if they do not respond, please contact us at https://vaultgames.com.au/pages/contact-us.
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Returns & Refunds
Our Return & Refund Policy provides detailed information about options and procedures for returning your order.